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Kykar, Zephyr Awakener + Time Walk + The Immortal Weapons

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Kykar, Zephyr Awakener
Kykar, Zephyr Awakener
Time Walk
Time Walk
The Immortal Weapons
The Immortal Weapons
Infinite turnsLock

How it works

  1. Cast Time Walk by paying its mana cost.
  2. Kykar triggers, exiling The Immortal Weapons.
  3. Resolve Time Walk, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Kykar triggers, returning The Immortal Weapons from exile to the battlefield.
  5. When The Immortal Weapons enters, it triggers, returning Time Walk from your graveyard to your hand.
  6. Repeat each turn.
Legal in:Vintage
0 decks$2790.64