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Bruce Banner // The Incredible Hulk + Walking Ballista + Fire Nation Palace
Bruce Banner // The Incredible Hulk
Walking Ballista
Fire Nation Palace
Infinite +1/+1 counters on a creature
Infinite combat phases
How it works
Activate Fire Nation Palace's second ability by paying
1
and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding
.
Holding priority, activate Walking Ballista's first ability by paying
4
, putting a +1/+1 counter on it.
Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to The Incredible Hulk.
The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
Repeat from step 2 each combat phase.
Legal in:
Commander
Legacy
Modern
Oathbreaker
Vintage
129 decks
$14.70