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Bruce Banner // The Incredible Hulk + Walking Ballista + Fire Nation Palace

U manaR manaG mana
Bruce Banner // The Incredible Hulk
Bruce Banner // The Incredible Hulk (back)
Bruce Banner // The Incredible Hulk
Walking Ballista
Walking Ballista
Fire Nation Palace
Fire Nation Palace
Infinite +1/+1 counters on a creatureInfinite combat phases

How it works

  1. Activate Fire Nation Palace's second ability by paying 1R mana and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
  2. Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding R manaR manaR manaR mana.
  3. Holding priority, activate Walking Ballista's first ability by paying 4, putting a +1/+1 counter on it.
  4. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to The Incredible Hulk.
  5. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  6. Repeat from step 2 each combat phase.
Legal in:CommanderLegacyModernOathbreakerVintage
129 decks$14.70