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Magar of the Magic Strings + Time Stop + Chance for Glory

W manaU manaB manaR mana
Magar of the Magic Strings
Magar of the Magic Strings
Time Stop
Time Stop
Chance for Glory
Chance for Glory
Infinite turnsLock

How it works

  1. Cast Chance for Glory by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
  2. Activate Magar by paying 1B manaR mana, noting Chance for Glory and putting it face down on the battlefield as a 3/3 creature.
  3. Activate Magar by paying 1B manaR mana, noting Time Stop and putting it face down on the battlefield as a 3/3 creature.
  4. During your next turn, deal combat damage to an opponent using the face down creatures that have Chance for Glory and Time Stop noted. The creatures trigger.
  5. Resolve the first trigger, casting a copy of Chance for Glory without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
  6. Resolve the second trigger, casting a copy of Time Stop without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Chance for Glory trigger from causing you to lose the game.
  7. Repeat from step 3.

This clever combination sets up a self-sustaining loop of time-bending extra turns by transforming sorcery and instant spells into aggressive threats using Magar of the Magic Strings. By using Magar to note and deploy both Chance for Glory and Time Stop face down onto the battlefield as 3/3 creatures, you prime your combat phase to rewrite the rules of the game upon connecting with an opponent. When your creatures deal combat damage, they trigger to cast free copies of both spells simultaneously: Chance for Glory grants you an extra turn and the threat of losing at its end step, while casting Time Stop immediately ends the turn before that lethal end step can ever arrive. This brilliantly circumvents Chance for Glory's game-losing drawback while banking infinite extra turns, locking your opponents out of the game entirely.

Legal in:CommanderLegacyOathbreakerVintage
0 decks$2.96