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Grinning Ignus + Runaway Steam-Kin

R mana
Grinning Ignus
Grinning Ignus
Runaway Steam-Kin
Runaway Steam-Kin
Infinite creature ETBInfinite creature LTBInfinite storm count

How it works

  1. If Runaway Steam-Kin has three or more +1/+1 counters on it, activate it by removing three +1/+1 counters from it, adding R manaR manaR mana.
  2. Cast Grinning Ignus by paying 2R mana.
  3. Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
  4. Activate Grinning Ignus by paying R mana and returning it from the battlefield to your hand, adding CCR mana.
  5. Repeat.

This delightful loop turns a simple elemental cycle into an engine of endless energy, all starting with the mana-generating return ability of Grinning Ignus. Because casting the Ignus counts as casting a red spell, it feeds the growth of Runaway Steam-Kin, stocking it with the very +1/+1 counters needed to fuel its own massive mana output. Once the Steam-Kin yields its stored-up red mana, you have more than enough to recast the Ignus and repeat the cycle, endlessly chaining ETBs, LTBs, and storm count without ever running dry.

Legal in:BrawlCommandercompetitiveBrawlLegacyModernOathbreakerPioneerVintage
5.4k decks$1.79