Sin, Unending Cataclysm + Thornbite Staff + Blasting Station + Arbor Adherent
Sin, Unending Cataclysm
Thornbite Staff
Blasting Station
Arbor Adherent
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite damageInfinite storm countInfinite commander castsInfinite +1/+1 counters on a creature
How it works
Cast Sin either from your hand or command zone by paying 5 plus commander tax if applicable.
As Sin enters, remove all counters from all artifacts, enchantments and creatures you control, putting twice that many +1/+1 counters on Sin.
When Sin enters, Blasting Station triggers, untapping Blasting Station.
Activate Arbor Adherent by tapping it, adding an amount of or equal to Sin's toughness.
Activate Blasting Station by tapping it and sacrificing Sin.
Choose to return Sin to the command zone from your graveyard.
When Sin dies, it and Arbor Adherent trigger.
Resolve the Sin trigger, putting its counters on Arbor Adherent.
Resolve the Arbor Adherent trigger, untapping it.
Resolve the Blasting Station ability.
Repeat.
This loop turns the colossal stat-line of **Sin, Unending Cataclysm** into a closed-circuit engine of destruction by leveraging its ability to enter the battlefield with massive amounts of +1/+1 counters stripped from your other permanents. As **Sin, Unending Cataclysm** repeatedly enters and is sacrificed to **Blasting Station**, every iteration pumps **Arbor Adherent** with those same stacked counters via its death trigger, allowing the mana dork to produce absurd amounts of colored mana. Meanwhile, **Blasting Station** untaps on each entrance and fires off endless damage, while **Thornbite Staff** sits ready in the background as a classic tribal enabler for the loop. By choosing to return your commander to the command zone rather than letting it shuffle away, you keep the cycle spinning infinitely to wipe the table clean.