Cast Traveling Plague by paying 3, attaching it to another creature you control.
When Traveling Plague enters, Ghostly Dancers triggers, creating a creature token.
When the creature token enters, Blasting Station triggers, untapping Blasting Station.
Activate Blasting Station by sacrificing the creature Traveling Plague is attached to.
When the creature dies, Traveling Plague triggers, returning itself from your graveyard to the battlefield attached to the token created in step 2.
Repeat steps 2 and 3 one additional time.
Resolve the Blasting Station ability from step 4.
Repeat from step 4.
This clever loop turns Traveling Plague into a recursive engine by leveraging its unique leaves-the-battlefield trigger to return it straight to the battlefield attached to a new host whenever its enchanted creature dies. Ghostly Dancers provides that essential fuel by creating a 3/1 white Spirit creature token whenever the Aura enters the battlefield, giving the loop a fresh target to enchant. Meanwhile, Blasting Station acts as both the sacrifice outlet and the win condition, untapping itself every time a new creature enters and turning your endless sacrifices into infinite damage.