This loop takes advantage of Emiel the Blessed and Alena, Kessig Trapper to generate infinite red mana and endless creature enters-the-battlefield triggers. By continually blinking Alena with Emiel's activated ability, she resets and treats each re-entry as a fresh creature that entered this turn, allowing her to tap for an escalating or maintained surge of red mana that easily pays for the blink cost and leaves profit behind. Meanwhile, Garna, the Bloodflame sits in play ensuring your team has haste for any follow-up attacks or shenanigans enabled by the resulting infinite mana and infinite blinking.