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Technomancer + Synth Infiltrator + Phantom Train

U manaB mana
Technomancer
Technomancer
Synth Infiltrator
Synth Infiltrator
Phantom Train
Phantom Train
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite self-millInfinite +1/+1 counters on a creaturePut all artifact creature cards with mana value 1 or less from your library onto the battlefieldPut all artifact creature cards with mana value 1 or less from your graveyard onto the battlefield

How it works

  1. Cast Technomancer by paying 5B manaB mana.
  2. When Technomancer enters, it triggers, causing you to mill three cards and return Synth Infiltrator from your graveyard to the battlefield as a copy of Technomancer.
  3. When Synth Infiltrator enters, it triggers. Holding priority, activate Phantom Train by sacrificing Synth Infiltrator.
  4. Resolve the Synth Infiltrator trigger, causing you to mill three cards and return Synth Infiltrator from your graveyard to the battlefield as a copy of Technomancer.
  5. Repeat from step 3.

This clever loop centers around Technomancer's ability to pull low-cost artifact creatures from your graveyard upon entry, which we exploit by having Synth Infiltrator enter as a fresh copy of Technomancer. By sacrificing that clone to Phantom Train in response to its own entry trigger, we feed the Train's ability to grow with +1/+1 counters while instantly binning the Infiltrator back into the graveyard. Technomancer then reaches in to pull the Synth Infiltrator right back out to repeat the entire cycle, generating an endless cascade of enters-the-battlefield, death, and sacrifice triggers.

Legal in:CommanderLegacyOathbreakerVintage
2 decks$1.18