This clever loop forces the game to end in a draw by exploiting a contradiction between a creature's self-preservation rule and an unbreakable shield. When you hand over Merchant Ship to an opponent who controls no Islands, its own triggered ability demands that it be sacrificed for lack of a home-state Island. However, Assault Suit steps in with a passive blanket prohibition that states the equipped creature simply cannot be sacrificed under any circumstances. Because the sacrifice attempt fails while the trigger condition remains permanently true, the game is trapped in a mandatory, un-interruptible loop of repeated triggers that instantly halts the match in a draw.