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Phantom Steed + Godo, Bandit Warlord + Wormfang Drake + Rukarumel, Biologist + Tannuk, Steadfast Second

W manaU manaB manaR manaG mana
Phantom Steed
Phantom Steed
Godo, Bandit Warlord
Godo, Bandit Warlord
Wormfang Drake
Wormfang Drake
Rukarumel, Biologist
Rukarumel, Biologist
Tannuk, Steadfast Second
Tannuk, Steadfast Second
Infinite creature LTBInfinite creature ETBInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can producePut all Equipment cards from your library onto the battlefield

How it works

  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

This intricate loop relies on Rukarumel, Biologist to make your creatures share types, while Tannuk, Steadfast Second ensures your red creatures and artifacts keep moving smoothly. By leveraging Phantom Steed to repeatedly copy Wormfang Drake, you continuously exile and return Godo, Bandit Warlord to the battlefield. Each time Godo re-enters, its ability fetches another Equipment straight from your library, and its attack trigger grants an endless chain of additional combat phases to keep the cycle going.

Legal in:CommanderLegacyOathbreakerVintage
0 decks$5.03