This elegant loop revolves around chaining extra turns by continuously recycling your spells from the graveyard. When you cast Time Warp, Kykar, Zephyr Awakener triggers to temporarily exile Damage Control Crew until the end step, preserving your resources. Once Damage Control Crew returns to the battlefield upon reaching your end step, its entering ability lets you pluck Time Warp right back out of your graveyard and into your hand. By repeating this process every single turn, you secure an unending stream of combat phases and draw steps to lock down the game.