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Traveling Plague + Gremlin Tamer + Phantom Train

W manaU manaB mana
Traveling Plague
Traveling Plague
Gremlin Tamer
Gremlin Tamer
Phantom Train
Phantom Train
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature

How it works

  1. Cast Traveling Plague by paying 3B manaB mana, attaching it to another creature you control.
  2. When Traveling Plague enters, Gremlin Tamer triggers, creating a creature token.
  3. Activate Phantom Train by sacrificing the creature Traveling Plague is attached to.
  4. When the creature dies, Traveling Plague triggers, returning itself from your graveyard to the battlefield attached to the token created in step 2.
  5. When Traveling Plague enters, Gremlin Tamer triggers, creating a creature token.
  6. Resolve the Phantom Train ability.
  7. Repeat from step 3.

This clever loop harnesses a recurring doom to build an endless mechanical engine, anchored by Gremlin Tamer to continuously generate a fresh supply of 1/1 Gremlin creature tokens every time Traveling Plague returns. By feeding your own creatures to Phantom Train, you perpetually sacrifice the host holding Traveling Plague, triggering the Aura's inherent recursive trigger to bounce right back onto one of the newly minted tokens. As this cycle spins, Phantom Train happily accepts each sacrifice to grow larger with endless +1/+1 counters while generating an infinite storm of sacrifices, deaths, and entries to the battlefield.

Legal in:CommanderLegacyOathbreakerVintage
0 decks$0.90