Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite landfall triggers
How it works
Play Dryad Arbor.
When Dryad Arbor enters, Tourach's Chant and Pandemonium trigger.
Resolve the Tourach's Chant trigger, putting a -1/-1 counter on Dryad Arbor.
Dryad Arbor dies as a state-based action due to having 0 toughness, triggering its undying ability, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
When Dryad Arbor enters, Tourach's Chant and Pandemonium trigger.
Resolve the Tourach's Chant trigger, putting a -1/-1 counter on Dryad Arbor.
Resolve the Pandemonium trigger, dealing damage to Dryad Arbor.
Repeat from step 4.
This loop transforms the humble Dryad Arbor into an infinite source of entering-the-battlefield, leaving-the-battlefield, and death triggers by leveraging the unique intersection of its creature and land types. Mikaeus, the Unhallowed provides the crucial undying engine, granting the land-creature a +1/+1 counter upon revival, while Tourach's Chant cleverly converts land drops or its own upkeep triggers into a repeatable -1/-1 counter that instantly strips away that protection to let it die again. Meanwhile, Pandemonium harnesses this endless cycle by dealing damage with each iteration, ultimately letting you obliterate any target.