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Wernog, Rider's Chaplain + Krark-Clan Ironworks + Deadeye Navigator + Mycosynth Lattice

W manaU manaB mana
Wernog, Rider's Chaplain
Wernog, Rider's Chaplain
Krark-Clan Ironworks
Krark-Clan Ironworks
Deadeye Navigator
Deadeye Navigator
Mycosynth Lattice
Mycosynth Lattice
Infinite artifact tokensInfinite blinkingInfinite card drawInfinite Clue tokensInfinite colored manaInfinite colorless manaInfinite draw triggersInfinite creature ETBInfinite creature LTB

How it works

  1. Activate Wernog by paying 2, blinking it.
  2. When Wernog leaves and enters the battlefield, it triggers twice and Deadeye Navigator's soulbond ability triggers once.
  3. Resolve both Wernog triggers, creating at least two Clue artifact tokens.
  4. Resolve the Deadeye Navigator trigger, repairing it and Wernog.
  5. Activate Krark-Clan Ironworks by sacrificing two Clue tokens, adding CCCC.
  6. Repeat.
  7. Once you have infinite Clue tokens and mana, you may sacrifice them to draw infinite cards.

This intricate loop turns Wernog, Rider's Chaplain and Deadeye Navigator into an endless factory of investigation and life-loss, powered entirely by the mana-generating engine of Krark-Clan Ironworks. While the step-by-step blinks keep Wernog cycling in and out of play to generate a flood of Clues, Mycosynth Lattice plays a silent yet crucial foundational role by turning every permanent on the battlefield into an artifact. Because of this sweeping transformation, the Clue tokens and any other permanents you control can be freely sacrificed to Krark-Clan Ironworks to fund the activation costs required by Deadeye Navigator. The result is a self-sustaining cascade that yields infinite mana, infinite artifact tokens, and eventually, an infinite card-drawing machine to close out the game.

Legal in:CommanderLegacyOathbreakerVintage
3 decks$50.21