Terra, Magical Adept // Esper Terra + The First Tyrannic War + Shang-Chi, Master of Kung Fu
Terra, Magical Adept // Esper Terra
The First Tyrannic War
Shang-Chi, Master of Kung Fu
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite self-millInfinite token copies of nonlegendary enchantments you control
How it works
Activate Terra, Magical Adept by paying 4 and tapping it, exiling it and returning it to the battlefield as Esper Terra.
When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of The First Tyrannic War and then putting two lore counters on it.
The First Tyrannic War token's first, second and third chapter abilities trigger.
Resolve the first trigger. Then, resolve the second trigger, putting a lore counter on Esper Terra.
Esper Terra's second chapter ability triggers, creating a token copy of a nonlegendary enchantment you control.
Resolve the third First Tyrannic War trigger, putting two lore counters on Esper Terra and causing you to sacrifice the First Tyrannic War token.
Esper Terra's third and fourth chapter abilities trigger. Resolve the third ability's trigger, creating a token copy of a nonlegendary enchantment you control.
Resolve the fourth trigger, causing you to add , and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand.
Repeat.
This brilliant loop transforms the eternal cycle of *Terra, Magical Adept // Esper Terra* into an infinite engine, fueled by the staggering copying power of *The First Tyrannic War*. By repeatedly flipping back and forth between faces, Esper Terra's chapter abilities churn out endless enchantment tokens and explosive waves of colored mana, while *Shang-Chi, Master of Kung Fu* sits ready to accelerate any necessary creature abilities along the way. Every iteration refreshes the loop by leveraging Terra's entrance trigger to mill cards and recycle your enchantments, keeping this reality-bending transmutation going indefinitely.