← Back to Grimoire

Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Helm of Awakening

Colorless
Krark-Clan Ironworks
Krark-Clan Ironworks
Spine of Ish Sah
Spine of Ish Sah
Sculpting Steel
Sculpting Steel
Helm of Awakening
Helm of Awakening
Near-infinite artifact ETBNear-infinite artifact LTBNear-infinite artifact sacrifice triggersDestroy all permanents opponents control on each of your turnsLockMass Land Denial

How it works

  1. Cast Sculpting Steel by paying 2 due to Helm of Awakening. Choose to have it enter as a copy of Spine of Ish Sah.
  2. When Sculpting Steel enters, its first ability triggers, destroying a permanent.
  3. Activate Krark-Clan Ironworks by sacrificing Sculpting Steel, adding CC.
  4. Sculpting Steel's second ability triggers, returning it from your graveyard to your hand.
  5. Repeat.

This loop relies on Sculpting Steel continuously copying Spine of Ish Sah, turning every iteration into a targeted removal spell for any permanent on the board. The heavy mana costs normally associated with casting these large artifacts are neatly offset by Helm of Awakening, making the whole cycle cheap to restart. Once you feed the copied Spine of Ish Sah into Krark-Clan Ironworks, its graveyard-return trigger sends it straight back to your hand so you can cast it again. Through this continuous loop, you generate an endless stream of sacrifice and entry triggers that can systematically strip your opponents of every single permanent they control.

Legal in:CommanderLegacyOathbreakerPredhVintage
256 decks$15.55