Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Stenn, Paranoid Partisan
Krark-Clan Ironworks
Spine of Ish Sah
Sculpting Steel
Stenn, Paranoid Partisan
Near-infinite artifact ETBNear-infinite artifact LTBNear-infinite artifact sacrifice triggersDestroy all permanents opponents control on each of your turnsLockMass Land Denial
How it works
Cast Sculpting Steel by paying 2 due to Stenn. Choose to have it enter as a copy of Spine of Ish Sah.
When Sculpting Steel enters, its first ability triggers, destroying a permanent.
Activate Krark-Clan Ironworks by sacrificing Sculpting Steel, adding CC.
Sculpting Steel's second ability triggers, returning it from your graveyard to your hand.
Repeat.
This clever loop turns the graveyard-recursion quirk of Spine of Ish Sah into a relentless engine of destruction, fueled completely by the mana-generating sacrifice outlet Krark-Clan Ironworks. Because Sculpting Steel can enter the battlefield as a copy of the Spine, it immediately triggers the same permanent-nuking and hand-returning effects whenever it hits the board. Meanwhile, Stenn, Paranoid Partisan quietly pulls the strings from the sidelines, shaving down the mana cost of casting Sculpting Steel so the entire loop can sustain itself.