Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Gran-Gran
Krark-Clan Ironworks
Spine of Ish Sah
Sculpting Steel
Gran-Gran
Near-infinite artifact ETBNear-infinite artifact LTBNear-infinite artifact sacrifice triggersDestroy all permanents opponents control on each of your turnsLockMass Land Denial
How it works
Cast Sculpting Steel by paying 2 due to Gran-Gran. Choose to have it enter as a copy of Spine of Ish Sah.
When Sculpting Steel enters, its first ability triggers, destroying a permanent.
Activate Krark-Clan Ironworks by sacrificing Sculpting Steel, adding CC.
Sculpting Steel's second ability triggers, returning it from your graveyard to your hand.
Repeat.
This mechanical loop turns artifact recycling into total battlefield domination. By leaning on Gran-Gran to discount noncreature spells, you can cast Sculpting Steel affordably so it enters as a copy of Spine of Ish Sah, immediately triggering a permanent destruction. You then feed that copied Spine to Krark-Clan Ironworks for mana, which triggers the original card-returning ability to put Sculpting Steel right back into your hand. Repeating this cycle lets you systematically strip away every permanent your opponents control while fueling any additional loot effects Gran-Gran provides along the way.