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Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Phantom Train + Witch-king, Sky Scourge

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Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight (back)
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
Phantom Train
Phantom Train
Witch-king, Sky Scourge
Witch-king, Sky Scourge
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite death triggersInfinite creature sacrifice triggers

How it works

  1. Activate Phantom Train by sacrificing Witch-king
  2. When Witch-king dies, its undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  3. Activate Phantom Train by sacrificing Witch-king
  4. When Witch-king dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
  5. Resolve both Phantom Train abilities from step 1 and 3.
  6. Repeat.

This loop relies on manipulating Witch-king, Sky Scourge's interaction with counters through Phantom Train's sacrifice ability. Because Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight grants its persist ability to your other nontoken creatures while transformed, sending Witch-king, Sky Scourge to the graveyard alternates between triggering undying and persist as long as counters cancel each other out, all while Phantom Train steadily grows with infinite +1/+1 counters.

Legal in:CommanderLegacyOathbreakerVintage
0 decks$5.30