Bishop of Wings + Breath of Fury + Fervor + Xenograft
Bishop of Wings
Breath of Fury
Fervor
Xenograft
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
How it works
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to any other creature you control, then causing you to untap all creatures you control and to get an additional combat phase after this one.
When the creature that had Breath of Fury attached dies as an Angel due to Xenograft, Bishop of Wings' second ability triggers, creating a 1/1 Spirit creature token.
When the Spirit enters the battlefield as an Angel due to Xenograft, Bishop of Wings' first ability triggers, causing you to gain 4 life.
Repeat each combat phase.
This brilliant loop transforms your entire army into a relentless swarm of looping attacks by weaving together tribal transformation and relentless aura recursion. With Xenograft declaring "Angel" as its chosen type, every creature you control—including the newly spawned tokens—gains the Angel creature type, ensuring that Bishop of Wings watches every death and entry with profound rewards. When your enchanted creature deals combat damage, Breath of Fury triggers its own sacrifice and re-attachment, while Fervor grants your newly untapping creatures the haste they need to immediately charge into battle again. Every cycle feeds you fresh Spirit tokens and lifegain from Bishop of Wings, fueling an endless succession of additional combat phases until your opponents are utterly overwhelmed.