The Enigma Jewel // Locus of Enlightenment + Magistrate's Scepter + Ventifact Bottle
The Enigma Jewel // Locus of Enlightenment
Magistrate's Scepter
Ventifact Bottle
Infinite turnsLock
How it works
Activate The Enigma Jewel's first ability by tapping it, if able, adding CC that can only be spent to activate abilities.
Activate The Enigma Jewel's second ability by paying 8, exiling it, exiling Magistrate's Scepter and Ventifact Bottle either from the battlefield or from your graveyard, and exiling two other nonland cards with activated abilities either from the battlefield or from your graveyard, returning The Enigma Jewel to the battlefield transformed.
Activate Locus of Enlightenment using Ventifact Bottle's ability by paying 3 and tapping it.
Locus of Enlightment triggers, copying its ability.
Resolve both Locus of Enlightenment abilities, putting four charge counters on it.
During your next turn, activate Locus of Enlightment using Magistrate Scepter's second ability by tapping it and removing three charge counters from it.
Locus of Enlightment triggers, copying its ability.
Resolve both Locus of Enlightenment abilities, causing you to take two extra turns after this one.
Move to your next turn.
Repeat from step 3.
By crafting **The Enigma Jewel** into its **Locus of Enlightenment** back, you combine the activated abilities of your entire graveyard and board into a single, terrifying artifact. Because **Locus of Enlightenment** copies every non-mana ability you activate, channeling **Ventifact Bottle**'s mana-producing charge counter ability lets you easily generate a massive surplus of mana and counters. From there, you can activate **Magistrate's Scepter** and duplicate its extra-turn trigger to chain infinite turns together, locking your opponents out of the game completely.