The Master, Formed Anew + Archaeomancer + Snap + Swarm Intelligence + Kobolds of Kher Keep
The Master, Formed Anew
Archaeomancer
Snap
Swarm Intelligence
Kobolds of Kher Keep
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm countReturn any number of creatures to their owners' handsInfinite mana lands you control can produceInfinite untap of lands you control
How it works
Activate up to two lands by tapping them, adding at least .
Cast The Master either from your hand or from the command zone by paying and commander tax, if applicable, choosing to have it enter the battlefield as a copy of Archaeomancer.
When The Master enters the battlefield, it triggers, returning Snap to your hand from your graveyard.
Resolve the copy of Snap, returning Ornithopter to your hand from the battlefield, and untapping up to two lands.
Activate up to two lands by tapping them, adding at least .
Resolve the copy of Snap, returning The Master to your hand from the battlefield, and untapping up to two lands.
Repeat.
This cunning loop turns a single casting of The Master, Formed Anew into an engine of endless recursion by leveraging its ability to enter as a copy of Archaeomancer. Once on the battlefield, Archaeomancer's entry trigger brings back Snap, which you then cast to bounce The Master back to your hand while untapping lands to fund the next iteration. Meanwhile, Swarm Intelligence supercharges the sequence by automatically copying your instant and sorcery spells, letting you clear away any opposing creatures like Kobolds of Kher Keep along the way.