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The Master, Formed Anew + Archaeomancer + Snap + Swarm Intelligence + Crimson Kobolds

U manaB manaR mana
The Master, Formed Anew
The Master, Formed Anew
Archaeomancer
Archaeomancer
Snap
Snap
Swarm Intelligence
Swarm Intelligence
Crimson Kobolds
Crimson Kobolds
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm countReturn any number of creatures to their owners' handsInfinite mana lands you control can produceInfinite untap of lands you control

How it works

  1. Activate up to two lands by tapping them, adding at least U manaB mana.
  2. Cast The Master either from your hand or from the command zone by paying U manaB mana and commander tax, if applicable, choosing to have it enter the battlefield as a copy of Archaeomancer.
  3. When The Master enters the battlefield, it triggers, returning Snap to your hand from your graveyard.
  4. Cast Snap by paying 1U mana, targeting The Master.
  5. Swarm Intelligence triggers, copying Snap, targeting Ornithopter.
  6. Resolve the copy of Snap, returning Ornithopter to your hand from the battlefield, and untapping up to two lands.
  7. Activate up to two lands by tapping them, adding at least U manaB mana.
  8. Resolve the copy of Snap, returning The Master to your hand from the battlefield, and untapping up to two lands.
  9. Repeat.

This loop harnesses the recursive potential of The Master, Formed Anew entering as a copy of Archaeomancer to continuously fish Snap out of your graveyard. While Snap bounces The Master back to your hand for reuse, Swarm Intelligence doubles up every instant and sorcery you cast to effortlessly clear opposing boards or untap your lands for profit. Crimson Kobolds and Ornithopter act as free fodder to absorb those copied Snap targets along the way, keeping the engine running smoothly.

Legal in:CommanderLegacyOathbreakerVintage
0 decks$6.92