Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite combat phasesInfinite +1/+1 counters on a creature
How it works
Declare Altaïr as an attacker. Altaïr triggers, exiling Éomer from your graveyard with a memory counter on it, and then creating a tapped and attacking token copy of each card you own that is exiled with a memory counter on it.
Activate Phantom Train by sacrificing another legendary creature token except Éomer.
When the creature dies, Éomer triggers, untapping all creatures you control and causing you to get an additional combat phase after this one.
Resolve the Phantom Train ability.
Repeat during each combat phase.
This elegant loop transforms Altaïr Ibn-La'Ahad into a one-man army by continuously cycling legendary threats through the graveyard, thanks to the reanimation tokens created during combat. Arcane Adaptation quietly does the heavy lifting behind the scenes, ensuring that every creature involved satisfies any type-specific quirks while the Phantom Train acts as a hungry engine, sacrificing unwanted tokens to grow stronger and trigger the combo. Whenever a creature falls to the Phantom Train, Éomer, Marshal of Rohan wakes your entire board back up and grants you an additional combat phase, allowing Altaïr to swing again, exile fresh fodder, and repeat the carnage indefinitely.