Kodama of the East Tree + Sakashima the Impostor + Simic Growth Chamber
Kodama of the East Tree
Sakashima the Impostor
Simic Growth Chamber
Infinite landfall triggers
How it works
Play Simic Growth Chamber.
Kodama of the East Tree, Sakashima the Impostor, and Simic Growth Chamber trigger.
Resolve the Sakashima the Impostor trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Simic Growth Chamber trigger, returning it to your hand.
Resolve the Kodama of the East Tree trigger, putting Simic Growth Chamber onto the battlefield.
Sakashima the Impostor and Simic Growth Chamber trigger.
Resolve the Simic Growth Chamber trigger, returning it to your hand.
Resolve the Sakashima the Impostor token's trigger, putting Simic Growth Chamber onto the battlefield.
Kodama of the East Tree and Simic Growth Chamber trigger.
Repeat from step 5.
This clever loop transforms a simple bounce-land into an infinite engine by leveraging a clever mechanical synergy between your commanders. With Kodama of the East Tree on the board, whenever another permanent enters the battlefield, you get to drop a permanent card with equal or lesser mana value straight from your hand. By having Sakashima the Impostor enter as a copy of Kodama of the East Tree, you ensure that any permanent entering the battlefield triggers *two* separate Kodama abilities, allowing them to trigger off of one another. When you play Simic Growth Chamber, its own self-bounce triggers the loop: as it returns to your hand, the dual Kodama triggers catch the event and instantly drop Simic Growth Chamber right back onto the battlefield, generating infinite landfall triggers to fuel your victory.