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The Legend of Kuruk // Avatar Kuruk + Sakashima the Impostor + Teleportation Circle

W manaU mana
The Legend of Kuruk // Avatar Kuruk
The Legend of Kuruk // Avatar Kuruk (back)
The Legend of Kuruk // Avatar Kuruk
Sakashima the Impostor
Sakashima the Impostor
Teleportation Circle
Teleportation Circle
LockInfinite turns

How it works

  1. Activate Sakashima the Impostor using Avatar Kuruk's ability by paying 20 minus 1 for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.

By utilizing Teleportation Circle to continuously blink our clone at the end of each turn, we can repeatedly reset a legendary creature that would otherwise be locked out of its massive payoff. When Sakashima the Impostor enters the battlefield as a copy of The Legend of Kuruk // Avatar Kuruk, it retains the original's game-breaking Exhaust ability to pay twenty mana—heavily discounted by tapping your other artifacts and creatures—and instantly seize an extra turn. Because Teleportation Circle exiles and returns Sakashima the Impostor fresh on every single end step, you can have it enter anew as Avatar Kuruk to endlessly loop your extra turns.

Legal in:CommanderLegacyModernOathbreakerVintage
17 decks$19.66