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The Legend of Kuruk // Avatar Kuruk + Sakashima the Impostor + Don & Leo, Problem Solvers

W manaU mana
The Legend of Kuruk // Avatar Kuruk
The Legend of Kuruk // Avatar Kuruk (back)
The Legend of Kuruk // Avatar Kuruk
Sakashima the Impostor
Sakashima the Impostor
Don & Leo, Problem Solvers
Don & Leo, Problem Solvers
Infinite turnsLock

How it works

  1. Activate Sakashima the Impostor using Avatar Kuruk's ability by paying 20 minus 1 for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Don & Leo triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.

This elegant loop turns the cosmos inside out by repeatedly refreshing a powerful once-per-game ability. As you cast spells and work your way through The Legend of Kuruk // Avatar Kuruk, you accumulate a board full of Spirit tokens to help fuel its costly Exhaust ability. Once transformed, Avatar Kuruk's waterbending lets you pay twenty mana—heavily discounted by tapping your assembled artifacts and creatures—to take an extra turn after this one. At the end of that turn, Don & Leo, Problem Solvers steps in to blink your copy of the Avatar, and when Sakashima the Impostor re-enters the battlefield, it resets its once-per-game restriction by choosing to enter as a fresh copy of Avatar Kuruk.

Legal in:CommanderLegacyModernOathbreakerVintage
1 decks$16.07