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The Legend of Kuruk // Avatar Kuruk + Sakashima the Impostor + Conjurer's Closet

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The Legend of Kuruk // Avatar Kuruk
The Legend of Kuruk // Avatar Kuruk (back)
The Legend of Kuruk // Avatar Kuruk
Sakashima the Impostor
Sakashima the Impostor
Conjurer's Closet
Conjurer's Closet
Infinite turnsLock

How it works

  1. Activate Sakashima the Impostor using Avatar Kuruk's ability by paying 20 minus 1 for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Conjurer's Closet triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.

This fascinating loop turns Avatar Kuruk's backside into a repeatable engine for endless time, anchored by The Legend of Kuruk's saga chapters leading up to the transformation. By having Sakashima the Impostor enter as a copy of Avatar Kuruk, it gains the powerful Waterbend exhaust ability to buy an extra turn, which is heavily discounted by tapping your available artifacts and creatures. Then, at the beginning of your end step, Conjurer's Closet steps in to blink Sakashima the Impostor, allowing it to re-enter fresh as another copy of Avatar Kuruk and reset the once-per-game restriction of the exhaust ability. Repeating this cycle every single turn locks down the game completely with an infinite sequence of extra turns.

Legal in:CommanderLegacyModernOathbreakerVintage
38 decks$19.40