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The Archimandrite + True Conviction + Delusions of Mediocrity
The Archimandrite
True Conviction
Delusions of Mediocrity
Target opponent loses the game
How it works
Cast Delusions of Mediocrity by paying
3
.
Delusions of Mediocrity enters the battlefield, causing you to gain 10 life.
When you gain life, The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn.
Deal first strike combat damage to an opponent using The Archimandrite and gain an equal amount of life due to lifelink.
When you gain life, The Archimandrite triggers again, giving Advisors, Monks, and Artificers you control at least +10/+0 until end of turn.
Deal normal combat damage to the same opponent with The Archimandrite.
The opponent loses the game due to being dealt at least 21 damage by your commander.
Legal in:
Commander
Legacy
Oathbreaker
Vintage
122 decks
$5.62