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Myr Turbine + Time Sieve + Myr Battlesphere + Hoverstone Pilgrim

U manaB mana
Myr Turbine
Myr Turbine
Time Sieve
Time Sieve
Myr Battlesphere
Myr Battlesphere
Hoverstone Pilgrim
Hoverstone Pilgrim
Infinite turnsLock

How it works

  1. Activate Myr Turbine by tapping it and five Myr, searching your library for Myr Battlesphere and putting it onto the battlefield.
  2. When Myr Battlesphere enters, it triggers, creating four 1/1 Myr artifact creature tokens.
  3. Activate Time Sieve by tapping it, sacrificing Myr Battlesphere and the four Myr tokens, causing you to take an extra turn after this one.
  4. Activate Hoverstone Pilgrim by paying 2, putting Myr Battlesphere from your graveyard onto the bottom of your library.
  5. Repeat each turn.

This clever loop takes advantage of Time Sieve's ability to turn a hoard of artifacts into infinite extra turns, fueled entirely by the automation of Myr Turbine. Each cycle, Myr Turbine's second ability trades a squad of five Myr—including the four fresh tokens gifted the moment Myr Battlesphere enters the battlefield—to tutor up that very same massive mechanical threat straight from your library. Once Time Sieve gobbles up those five artifacts to buy you another full rotation, Hoverstone Pilgrim steps in to pay its modest two-mana activation fee and tuck the fallen Myr Battlesphere safely back onto the bottom of your library, right where Myr Turbine can find it again.

Legal in:CommanderLegacyModernOathbreakerVintage
0 decks$14.71