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Teleportation Circle + Archaeomancer + Time Stretch
Teleportation Circle
Archaeomancer
Time Stretch
Infinite turns
Lock
How it works
Cast Time Stretch by paying
8
, causing you to take two extra turns after this one.
At the beginning of your end step, Teleportation Circle triggers, blinking Archaeomancer.
When Archaeomancer enters the battlefield, it triggers, returning Time Stretch to your hand from your graveyard.
Repeat during each even-numbered extra turn.
Legal in:
Commander
Legacy
Modern
Oathbreaker
Vintage
98 decks
$7.87