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Jin-Gitaxias // The Great Synthesis + Time Stretch + The Immortal Weapons

U manaR mana
Jin-Gitaxias // The Great Synthesis
Jin-Gitaxias // The Great Synthesis (back)
Jin-Gitaxias // The Great Synthesis
Time Stretch
Time Stretch
The Immortal Weapons
The Immortal Weapons
LockNear-infinite turns

How it works

  1. At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its third chapter ability then triggers, causing you to cast Time Stretch and The Immortal Weapons without paying their mana costs, and then exiling The Great Synthesis and returning it to the battlefield as Jin-Gitaxias.
  2. Resolve Time Stretch, causing you to take two extra turns after this one.
  3. Resolve the The Immortal Weapons spell. When it enters, it triggers, returning Time Stretch from your graveyard to your hand.
  4. Activate Jin-Gitaxias by paying 3U mana, exiling it and returning it to the battlefield as The Great Synthesis.
  5. When The Great Synthesis enters with a lore counter on it, its first ability triggers, causing you to draw cards equal to the number of cards in your hand and not have a maximum hand size for the rest of the game.
  6. Move to your first extra turn. At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its second chapter ability then triggers, returning all non-Phyrexian creatures (including The Immortal Weapons) from the battlefield to their owner's hand.
  7. Repeat from step 1 during your second extra turn

This ingenious recursive engine hinges on chapter III of The Great Synthesis allowing you to cast spells completely free of mana cost, setting the stage to deploy both Time Stretch and The Immortal Weapons simultaneously. As The Immortal Weapons enters the battlefield, its triggered ability loops Time Stretch right back from your graveyard into your hand for the next cycle. Meanwhile, Jin-Gitaxias can be flipped back and forth via its active ability to reset the Saga, letting Chapter I refill your hand while Chapter II conveniently clears away The Immortal Weapons to be recast.

Legal in:CommanderLegacyOathbreakerVintage
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