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Breath of Fury + Fervor + Council of Reeds

U manaR mana
Breath of Fury
Breath of Fury
Fervor
Fervor
Council of Reeds
Council of Reeds
Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite death triggersInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control

How it works

  1. At the beginning of your combat phase, Council of Reeds triggers, creating a creature token.
  2. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  3. Repeat each combat phase.

This loop is set into motion by Fervor, which ensures your newly created creatures can attack immediately during the extra combat phases generated by Breath of Fury. The engine relies on Council of Reeds triggering at the beginning of combat to continually churn out token copies of itself, bypassing the legend rule entirely. As your original creature deals combat damage, Breath of Fury triggers to sacrifice it, moving itself onto one of the fresh Council of Reeds tokens while untapping your board. Because every new token is a copy of Council of Reeds, your upcoming combat steps will continue to expand your army exponentially as you repeat the entire process.

Legal in:CommanderLegacyOathbreakerVintage
0 decks$11.55